Holocron

Starweird

Medium aberration · CR 4
sizeMediumcr4
Starweird
A space-borne aberration that phases through walls, claws with necrotic chill, and unleashes a mind-tearing scream.
Controller
How to run itPhase through cover to reach the cluster, drop Telepathic Scream for heavy damage and fear, then sling force lightning and choke from the air.

Armor Class 15 · Hit Points 66 (12d8 + 12) · Speed 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
7 14 12 13 16 17

Space-borne (Trait). The starweird can survive in the vacuum of space.

Devil's Sight (Trait). Force and tech created darkness does not impede the starweird's darkvision.

Force Resistance (Trait). The starweird has advantage on saving throws against force powers.

Forcecasting (Trait). At-will: denounce, force push/pull, shock 1st-level: curse, sap vitality, sense force 2nd-level: drain vitality, force sight 3rd-level: choke, force lightning 4th-level: drain life The starweird is a 7th-level forcecaster. Its forcecasting ability is Wisdom (power save DC 15, +7 to hit with force attacks) and it has 31 force points. The starweird knows the following force powers:

Phase Shift (Trait). The starweird can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) kinetic damage if it ends its turn inside an object.

Multiattack (Action). The starweird can make two claw attacks.

Claw (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) kinetic damage and 3 (1d6) necrotic damage.

Telepathic Scream (Action). The starweird releases a terrifying scream. Each creature of the starweird's choice that is within 30 feet of the starweird and aware of it must succeed on a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage plus 21 (6d6) necrotic damage and is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself. On a success, a creature takes half damage and is not frightened.