Holocron

Wookiee Engineer

Medium humanoid · CR 4
sizeMediumcr4
Wookiee Engineer
A burly Wookiee tech-caster who pairs crushing vibromace blows with battlefield gadgets, deadliest on a surprise opening strike.
Soldier
How to run itOpen with Berserk Charge from surprise for bonus damage, then two vibromace hits a turn; mix in tech powers like overheat and hold droid to control the fight.

Armor Class 15 · Hit Points 60 (8d8 + 24) · Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
16 14 16 16 12 9

Brute (Trait). A melee weapon does one extra die of damage when the wookiee hits with it (included in the attack).

Berserk Charge (Trait). If the wookiee surprises a creature and hits it with an attack during the first round of combat, the target takes an extar 7 (2d6) damage from the attack.

Tech Casting (Trait). At will: electrical burst, mending, on/off 1st level: element of surprise, kolto pack, repair droid 2nd level: hold droid, overheat 3rd level: enhance weapon, fabricate trap The wookiee engineer is a 5th level tech caster (tech save DC 13, + 5 to hit with tech attacks). The wookiee engineer has 23 tech points and knows the following tech powers:

Multiattack (Action). The wookiee engineer makes two melee attacks.

Vibromace (Action). Melee Weapon Attack: +5 to hit, one target. Hit: 12 (2d10 + 3) kinetic damage.