Wookiee Engineer

Armor Class 15 · Hit Points 60 (8d8 + 24) · Speed 30 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 14 | 16 | 16 | 12 | 9 |
Brute (Trait). A melee weapon does one extra die of damage when the wookiee hits with it (included in the attack).
Berserk Charge (Trait). If the wookiee surprises a creature and hits it with an attack during the first round of combat, the target takes an extar 7 (2d6) damage from the attack.
Tech Casting (Trait). At will: electrical burst, mending, on/off 1st level: element of surprise, kolto pack, repair droid 2nd level: hold droid, overheat 3rd level: enhance weapon, fabricate trap The wookiee engineer is a 5th level tech caster (tech save DC 13, + 5 to hit with tech attacks). The wookiee engineer has 23 tech points and knows the following tech powers:
Multiattack (Action). The wookiee engineer makes two melee attacks.
Vibromace (Action). Melee Weapon Attack: +5 to hit, one target. Hit: 12 (2d10 + 3) kinetic damage.