Wookiee Hunter


Armor Class 17 · Hit Points 117 (18d8 + 36) · Speed 30 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 | 18 | 14 | 11 | 15 | 10 |
Brute (Trait). A melee weapon does one extra die of damage when the wookiee hits with it (included in the attack).
Precise Attacker (Trait). The wookiee's weapon attacks score a critical hit on a roll of 18-20. When the wookiee scores a critical hit, it rolls the damage dice three times, instead of twice.
Surprise Attack (Trait). If the wookiee surprises a creature during the first round of combat, the wookiee has advantage on the first attack roll against that creature. If the attack hits, it is considered a critical hit.
Multiattack (Action). The wookiee makes two melee or two ranged weapon attacks.
Vibroblade (Action). Melee Weapon Attack: +7 to hit, one target. Hit: 13 (2d8 + 4) kinetic damage or 15 (2d10 + 4) kinetic damage if wielded with two hands.
Bowcaster (Action). Ranged Weapon Attack: +7 to hit, range 40/160 ft., one target. Hit: 9 (1d10 + 4) energy damage.
Bowcaster Burst (Action). (Recharge 5-6) The wookiee sprays a 10-foot-cube area within 40 feet Each creature in the area must make a DC 15 Dexterity saving throw, taking 9 (1d10 + 4) energy damage on a failed save.