Trandoshan Elite Warrior

Armor Class 15 · Hit Points 127 (15d8 + 60) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 | 16 | 18 | 10 | 14 | 13 |
Brute (Trait). The trandoshan deals an extra 3 (1d6) damage when it hits with a melee weapon attack (included in the attacks).
Frenzy (Trait). When the trandoshan reduces a creature to 0 hit points with a melee attack on its turn, it can immediately move up to half its speed and make a vibrosword attack.
Infrared Vision (Trait). The trandoshan has advantage on Wisdom (Perception) checks that rely on sight.
Regeneration (Trait). The trandoshan regains 10 hit points at the start of its turn if it has at least 1 hit point.
Multiattack (Action). The trandoshan makes three attacks with its sword or slugthrower.
Trandoshan Greatsword (Action). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 4) kinetic damage.
Slugthrower (Action). Ranged Weapon Attack: +6 to hit, range 100/400., one target. Hit: 7 (1d8 + 3) kinetic damage.
Burst (Action). The trandoshan sprays a 10-foot-cube area within normal range with shots. Each creature in the area must make a DC 14 Dexterity saving throw, taking 7 (1d8 + 3) kinetic damage on a failed save, or half as much on a successful one.
Parry (Reaction). The trandoshan adds 3 to his AC against one melee attack that would hit him. To do so, the trandoshan must see the attacker and be wielding a melee weapon.