Death Trooper

Armor Class 16 · Hit Points 97 (15d8 + 30) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 19 | 15 | 11 | 13 | 11 |
Skirmish (Trait). The trooper can use Disengage as a bonus action.
Precise Shot (Trait). As a bonus action before making a ranged weapon attack, the trooper can take aim at a vital point of a target causing an extra 7 (2d6) energy damage on a hit.
Enhanced Sensors (Trait). The trooper has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Enhanced Weapons (Trait). The troopers weapon attacks are enhanced.
Stealthy (Trait). The trooper can take the Hide action as a bonus action.
Surprise Attack (Trait). If the trooper surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Multiattack (Action). The trooper makes two melee attacks or four ranged attacks.
Techblade (Action). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 +4) kinetic damage.
Blaster Rifle (Action). Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 8 (1d8 + 4) energy damage.
Volley (Action). The trooper shoots a rain of deadly blaster bolts in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 22 (4d8 + 4) energy damage on a failed save, or half as much damage on a successful one.