Trandoshan Huntmaster
Armor Class 16 · Hit Points 127 (17d8 + 51) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 14 | 16 | 14 | 16 | 15 |
Infrared Vision (Trait). The trandoshan has advantage on Wisdom (Perception) checks that rely on sight.
Regeneration (Trait). The trandoshan regains 10 hit points at the start of its turn if it has at least 1 hit point.
Martial Advantage (Trait). Once per turn, the trandoshan can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the trandoshan that isn't incapacitated.
Multiattack (Action). The trandoshan makes three melee weapon attacks. Alternatively, it can make two ranged attacks with its javelin.
Trandoshan Sword (Action). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) kinetic damage, or 9 (1d10 + 4) kinetic damage if used with two hands.
Javelin (Action). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) kinetic damage.
Shield Bash (Action). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) kinetic damage. If the target is Large or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Leadership (Action). For 1 minute, the trandoshan can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the trandoshan. A creature can benefit from only one Leadership die at a time. This effect ends if the warlord is incapacitated.
Parry (Reaction). The trandoshan adds 3 to its AC against one melee attack that would hit it. To do so, the trandoshan must see the attacker and be wielding a melee weapon.