Mistryl Master
Armor Class 16 · Hit Points 84 (13d8 + 26) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 18 | 14 | 13 | 16 | 15 |
Cunning Action (Trait). On each of her turns, the Mistryl can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (Trait). The Mistryl deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Mistryl that isn't incapacitated and the Mistryl doesn't have disadvantage on the attack roll.
Multiattack (Action). The Mistryl makes three melee weapon attacks or three ranged weapon attacks.
Techblade (Action). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) kinetic damage.
Holdout Blaster (Action). Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 6 (1d4 + 4) kinetic damage.
Uncanny Dodge (Reaction). The Mistryl halves the damage that she takes from an attack that hits her. The Mistryl must be able to see the attacker.