Holocron

Wyyyschokk

Medium beast · CR 4
sizeMediumcr4
Wyyyschokk
A wall-crawling Kashyyyk spider that webs prey from range, then bites with a venom so potent it can paralyze a downed victim for an hour.
Lurker
How to run itWeb a target from 30 ft to restrain it, climb in from any surface, and bite for the paralyzing poison; use Pack Tactics with allies to press advantage.

Armor Class 14 · Hit Points 78 (12d8 + 24) · Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
14 17 14 5 13 4

Pack Tactics (Trait). The wyyyschokk has advantage on an attack roll against a creature if at least one of the wyyyschokk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Climb (Trait). The wyyyschokk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker (Trait). The wyyyschokk ignores movement restrictions caused by webbing.

Bite (Action). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) kinetic damage, and the target must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Action). Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to kinetic, poison, and psychic damage).