Holocron

Mistryl Apprentice

Medium human · CR 3
sizeMediumcr3
A Mistryl shadow guard who flurries unarmed strikes that disarm, prone, or stun, and flings poisoned darts.
Skirmisher
How to run itWade in with three unarmed strikes, picking the stun or prone rider on the key target; switch to poisoned darts at range when outnumbered or pressed.

Armor Class 16 · Hit Points 60 (11d8 + 11) · Speed 30 ft.

STR DEX CON INT WIS CHA
11 17 13 11 16 12

Unarmored Defense (Trait). While the Mistryl is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

Multiattack (Action). The Mistryl makes three unarmed strikes or three dart attacks.

Unarmed Strike (Action). -Strength saving throw or drop one item it is holding (Mistryl's choice). -Dexterity saving throw or be knocked prone. -Constitution saving throw or be stunned until the Mistryl's next turn. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) kinetic damage. If the target is a creature, the Mistryl can choose one of the following additional effects. The target must Succeed on a DC 13:

Dart (Action). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) kinetic damage and the target must make a DC 13 Constitution saving throw. On a failure, the target takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, the target takes half the damage and isn't poisoned.