Enhance Weapon
Tech power · Level 3
power-typeTechlevel3concentrationtrue
Tweaked from 5eYou already know this as 5e Magic Weapon — It's your Magic Weapon — touch a weapon for a scaling +1/+2/+3 to attack, except instead of a flat damage bonus you add 1d4 (scaling to 3d4) of an elemental type you choose. ✨
Touch an unenhanced weapon to grant +1 to attack rolls and +1d4 of a chosen damage type for up to 1 hour.
Buff
●●○breadth · needs unenhanced weapon
TargetingSingle
Use whenbefore a fight when your martial ally lacks an enhanced weapon
ScalingAt 5th–6th level: +2 to attacks and +2d4 damage; at 7th+: +3 to attacks and +3d4 damage.
!Requires concentration for up to 1 hour; only works on unenhanced weapons — useless if your ally already wields an enhanced weapon.
energywardingkinetic
Pairs witha martial ally without an enhanced weapon · a gish build · a party facing damage-resistant enemies
An unenhanced weapon you touch becomes an enhanced weapon. Choose one of these damage types: acid, cold, energy, fire, ion, kinetic, or lightning. For the duration, an unenhanced weapon you touch has a +1 to attack rolls and deals an extra 1d4 damage of the chosen type.
Overcharge Tech. When you cast this power using a 5th or 6th level tech slot, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
- Casting Period
- 1 action
- Range
- Touch
- Duration
- up to 1 hour
- Concentration
- Yes