Holocron

Elemental Accelerant

Tech power · Level 4
power-typeTechlevel4concentrationtrue
New in SW5eThink of it as a debuff that strips resistance to one energy type and adds extra damage of that type on the first hit each turn. Upcasting adds targets; all must stay within 30 feet.
Force a Con save; failure strips resistance to a chosen damage type and adds 2d6 of that type the first time each turn the target takes it.
DebuffDamage
○○breadth · combo dependent, one type
TargetingSingle
Use whenyour party is stacking one damage type and you want to strip resistance and amplify it
ScalingYou can target one additional creature (within 30 feet of others) for each slot level above 4th.
!Requires concentration and only pays off when party damage aligns with the chosen type.
firecoldlightningenergy
Pairs witha party with concentrated elemental damage output · Devastator archetype · powers that deal acid, fire, or lightning
PlaystyleControllerBlaster

Choose one creature you can see and one damage type: acid, cold, fire, lightning, or sonic. The target must make a Constitution saving throw. If it fails, the first time on each turn when it takes damage of the chosen type, it takes an extra 2d6 damage of it. The target also loses resistance to the type until the power ends.

Overcharge Tech. You can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

Codex
Casting Period
1 action
Range
90 feet
Duration
up to 1 minute
Concentration
Yes