Cryogenic Volley
Tech power · Level 2
power-typeTechlevel2concentration
Tweaked from 5eYou already know this as 5e Shatter (likely) — It's basically a cold-flavored Shatter — a low-level point-and-burst AoE in a small sphere that scales the same way — but expect a Dexterity save instead of Constitution and a 'slowed' rider rather than thunder damage. ✨
Cold explosion in a 5-foot-radius sphere at 90 feet deals 3d6 cold damage and applies 1 slowed level on a failed Dex save.
DamageControl
●●○breadth · small AoE, solid combo
TargetingArea
Use whenenemies cluster within a small area and you want damage plus a movement-slowing debuff
ScalingDamage increases by 1d6 for each slot level above 2nd.
!The slowed condition lasts only until the start of your next turn — short window to exploit reduced movement.
coldcontrol-conditionarea-denial
Pairs withopportunity-attack builds · melee allies who benefit from slowed enemies · cold-vulnerability encounters
An explosion of cold energy erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a creature takes 3d6 cold damage, and gains 1 slowed level until the start of your next turn. On a successful save, a creature takes half as much damage and isn't slowed.
Overcharge Tech. When you cast this power using a tech slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
- Casting Period
- 1 action
- Range
- 90 feet
- Duration
- Instantaneous
- Concentration
- No