Holocron

Overload

Tech power · Level 1
power-typeTechlevel1concentration
Tweaked from 5eYou already know this as 5e Thunderwave — It's Thunderwave reskinned as tech — same 15-foot cube, 10-foot push, and per-slot scaling, but you roll a Dexterity save instead of Constitution and it deals 2d6 ion instead of 2d8 thunder (and drops the boom/object-shove rider).
Blast every creature in a 15-foot cube originating from you for 2d6 ion damage and push them 10 feet on a failed Dex save.
DamageControl
●●breadth · melee-range trigger
TargetingArea
Use whenenemies cluster around you and you want to damage and scatter them
ScalingDamage increases by 1d6 for each slot level above 1st.
!Ion damage is especially effective against droids; push effect only triggers on a failed save.
ionarea-denialanti-droidkinetic
Pairs withanti-droid encounters · a melee-range Tech caster · forced-movement tactics
PlaystyleControllerBlaster

You expel a burst of power. Each creature in a 15-foot cube originating from you must make a Dexterity saving throw. On a failed save, a creature takes 2d6 ion damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Codex
Casting Period
1 action
Range
Self (15-foot cube)
Duration
Instantaneous
Concentration
No