Spot the Weakness
Tech power · Level 1
power-typeTechlevel1concentrationtrue
Tweaked from 5eYou already know this as 5e Bane — This is your Bane — same up-to-three-targets, subtract-a-die-from-their-attacks-and-saves debuff, but it forces a Dexterity save (instead of Charisma), only triggers once per turn, and the die grows from d4 up to d10 at higher levels. ✨
Force up to three targets to subtract a d4 from their first attack roll or save each turn on a failed Dex save, for 1 minute.
Debuff
●●○breadth · concentration required
TargetingMulti
Use whenenemies have strong saves or attack rolls and you can afford the action and concentration
ScalingOne additional target per two slot levels above 1st; die increases to d6/d8/d10 at 3rd/6th/9th.
!Requires concentration — competes with your other concentration powers for the duration.
control-conditionmind-affecting
Pairs witha party that relies on attack rolls · Stack the Deck pairing for swing-reducing effect · concentration-protection build
Up to three creatures of your choice that you can see within range must make Dexterity saving throws. The first time each turn a target that fails this saving throw makes an attack roll or a saving throw before the power ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
Overcharge Tech. When you cast this power with a tech slot of 3rd level or higher, you can target one additional creature for every two slot levels above 1st. When you cast this power at 3rd, 6th, or 9th level, the die increases to d6, d8, and d10, respectively.
- Casting Period
- 1 action
- Range
- 30 feet
- Duration
- up to 1 minute
- Concentration
- Yes