Holocron

Barrage

Tech power · Level 1
power-typeTechlevel1concentration
Tweaked from 5eYou already know this as 5e Magic Missile — It's your level-1 'fling a fistful of projectiles split among several targets, scaling with slot level' spell — but unlike Magic Missile it's not auto-hit: each target makes a Dexterity save for half, and it deals kinetic instead of force.
Launch 4d6 tiny projectiles split among up to four targets; each makes a Dex save or takes 1 kinetic damage per projectile.
Damage
●●breadth · flexible multi-target spread
TargetingMulti
Use whenmultiple weak enemies need chip damage or finishing off
ScalingEach slot level above 1st adds 1d6 projectiles and allows one additional target.
kineticarea-denial
Pairs withhigh tech save DC · swarm encounters · damage-focused Tech caster
PlaystyleBlaster

You launch 4d6 tiny projectiles at up to four creatures you can see within range. The projectiles can be divided between the targets as desired. Each target must make a Dexterity saving throw. A target takes 1 kinetic damage per projectile, or half as much damage on a successful save.

Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, you launch an additional 1d6 projectiles and can target one additional creature for each slot level above 1st.

Codex
Casting Period
1 action
Range
120 feet
Duration
Instantaneous
Concentration
No