Holocron

Barrage

Tech power · Level 1
power-typeTechlevel1concentration
Tweaked from 5eYou already know this as 5e Magic Missile — It's your level-1 'fling a fistful of projectiles split among several targets, scaling with slot level' spell — but unlike Magic Missile it's not auto-hit: each target makes a Dexterity save for half, and it deals kinetic instead of force. ✨
✨
Launch 4d6 tiny projectiles split among up to four targets; each makes a Dex save or takes 1 kinetic damage per projectile.
Damage
●●○breadth · flexible multi-target spread
TargetingMulti
Use whenmultiple weak enemies need chip damage or finishing off
ScalingEach slot level above 1st adds 1d6 projectiles and allows one additional target.
kineticarea-denial
Pairs withhigh tech save DC · swarm encounters · damage-focused Tech caster
PlaystyleBlaster✨

You launch 4d6 tiny projectiles at up to four creatures you can see within range. The projectiles can be divided between the targets as desired. Each target must make a Dexterity saving throw. A target takes 1 kinetic damage per projectile, or half as much damage on a successful save.

Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, you launch an additional 1d6 projectiles and can target one additional creature for each slot level above 1st.

Codex
Casting Period
1 action
Range
120 feet
Duration
Instantaneous
Concentration
No