Flaming Shots
Tech power · Level 2
power-typeTechlevel2concentrationtrue
Tweaked from 5eYou already know this as 5e Scorching Ray (likely) — Closest fire-damage analog, but really this is a weapon-buff rider (extra 1d6 fire on your blaster hits for twelve shots) more like a Star Wars take on Elemental Weapon/Searing Smite than any single SRD spell here. ✨
Enchant a blaster weapon to deal an extra 1d6 fire damage per hit for up to twelve shots.
BuffDamage
●●○breadth · strong for ranged attackers
TargetingSingle
Use whencommitting to a sustained ranged fight where you will fire many shots
ScalingNumber of shots increases by 2 per slot level above 3rd.
!Requires concentration up to 1 hour; ends early once twelve shots are expended.
fireenergy
Pairs witha ranged attack-focused build · multi-attack characters · high attack-roll investment
You channel tech power through a blaster weapon you are wielding. When a target takes damage from the chosen weapon, the target takes an extra 1d6 fire damage. The power ends when twelve shots have been fired.
Overcharge Tech. When you cast this power using a tech slot of 4th level or higher, the number of shots you can take with this power increases by two for each slot level above 3rd.
- Casting Period
- 1 action
- Range
- Touch
- Duration
- up to 1 hour
- Concentration
- Yes