Explosion
Tech power · Level 3
power-typeTechlevel3concentration
Same as 5eYou already know this as 5e Fireball — This is Fireball with a new name — same 8d6 Dex-save 20-foot sphere and the same higher-level scaling, just reskinned as 'tech.' ✨
Detonate a 20-foot-radius sphere at a point within 150 feet for 8d6 fire damage; Dex save for half.
Damage
●●●breadth · reliable area damage
TargetingArea
Use whenenemies are clustered for a high-damage area opener
ScalingDamage increases by 1d6 for each slot level above 3rd.
!Ignites flammable objects in the area — be mindful of environmental hazards or allied positioning.
firearea-denialenergy
Pairs withCryogenic Suspension to lock targets in place · a high tech save DC build · Sabotage Charges
You create an explosion at a point within range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Overcharge Tech. When you cast this power using a tech slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
- Casting Period
- 1 action
- Range
- 150 feet
- Duration
- Instantaneous
- Concentration
- No