Homing Rockets
Tech power · Level 1
power-typeTechlevel1concentration
Tweaked from 5eYou already know this as 5e Magic Missile — This is Magic Missile under a new name -- three auto-hitting 1d4+1 darts that strike simultaneously and scale +1 per slot level -- with the only change being fire damage instead of force, which matters against fire-resistant foes. ✨
Fire three small auto-hit explosives that each deal 1d4 + 1 fire damage; split them among targets as you choose.
Damage
●●○breadth · reliable no-roll damage
TargetingMulti
Use whenyou need guaranteed damage with no attack roll required
ScalingOne additional rocket per slot level above 1st.
!Enemies with Countermeasures are immune to this power.
firekinetic
Pairs withdamage-focused Tech caster · multi-target spread tactics · Engineer archetype
You lock on to one or more targets within range and expel a series of three small explosives. Each explosive hits a creature of your choice that you can see within range. An explosive deals 1d4 + 1 fire damage to its target. The explosives all strike simultaneously, and you can direct them to hit one creature or several.
Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, the power creates one more explosive for each slot level above 1st.
- Casting Period
- 1 action
- Range
- 120 feet
- Duration
- Instantaneous
- Concentration
- No