B2 Series, B2-HA
B2 super battle droids were an advanced battle droid used by the Confederacy of Independent Systems during the Clone Wars. Like the updated B1s used by the Confederacy, they did not require a command system to operate, which gave the droids limited independence. Another improvement was their thick armor casing, which contained their fragile sensors. However, B2s were designed with simple processors, limiting their ability to formulate strategies. As a result, they relied on organic commanders or tactical droids in order to effectively operate. The B2 was much stronger than the B1s, with enough strength to lift a clone trooper off the ground as seen at the Battle of Teth. The B2-HA super battle droid was a variant of the B2 equipped with a cannon arm that could fire homing rockets.
Armor Class 17 · Hit Points 84 (14d8+28) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 16 | 14 | 14 | 15 | 11 |
Circuitry (Trait). The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Multiattack (Action). The super battle droid makes two weapon attacks with its strike or wrist blaster.
Strike (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) kinetic damage.
Wrist Blaster (Action). Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 6 (1d6+3) energy damage.
Wrist Blaster Volley (Action). The super battle droid sprays a 10-foot-cube area within normal range with shots. Each creature in the area must make a DC 13 Dexterity saving throw, taking normal weapon damage on a failed save.
Rocket Launcher (Action). Each creature in a 20-foot-radius sphere centered on a point that you can see within 150 feet must make a DC 13 Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.