Holocron

BX Series, BX-A

Medium droid · CR 2
sizeMediumcr2
A commando droid infiltrator that cloaks via stealth field and hits harder when an ally is flanking its target.
Lurker
How to run itGo invisible, slip into a flank, then strike with carbine or techblade for the Droid Synergy bonus; break line of sight and re-cloak between attacks.

B2 super battle droids were an advanced battle droid used by the Confederacy of Independent Systems during the Clone Wars. Like the updated B1s used by the Confederacy, they did not require a command system to operate, which gave the droids limited independence. Another improvement was their thick armor casing, which contained their fragile sensors. However, B2s were designed with simple processors, limiting their ability to formulate strategies. As a result, they relied on organic commanders or tactical droids in order to effectively operate. The B2 was much stronger than the B1s, with enough strength to lift a clone trooper off the ground as seen at the Battle of Teth. The B2-HA super battle droid was a variant of the B2 equipped with a cannon arm that could fire homing rockets.

Armor Class 15 · Hit Points 49 (9d8+9) · Speed 30 ft.

STR DEX CON INT WIS CHA
12 17 13 15 13 7

Circuitry (Trait). The droid has disadvantage on saving throws against effects that deal ion or lightning damage.

Droid Synergy (Trait). Once per turn, the commando droid can deal an extra 3 (1d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the commando droid that isn't incapacitated.

Blaster Carbine (Action). Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 6 (1d6+3) energy damage.

Techblade (Action). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) kinetic damage.

Stealth Field Generator (Action). The droid becomes invisible. Anything the droid is carrying is invisible as long as it is on the droid. The droid may end the invisibility as a free action. The invisibility ends if the droid attacks.