B1 Series, Squad
B1 battle droids, also referred to as standard battle droids, are the most widely-used battle droids manufactured by Baktoid Combat Automata and Baktoid Armor Workshop and were the successor to the OOM-series battle droids. The B1 battle droid sees extensive service as the mainlines soldiers due to their cheap, mass produced nature. The B1-X model serves as an officer unit.History. Early versions of the model required the use of a Central Control Computer, but despite these weaknesses they saw extensive service as the mainlines soldier of the Trade Federation's mechanized droid army. Despite their limitations and despite battle droids being outlawed under the Empire, B1 battle droids continued to see use through Separatist holdouts and the black market during the Imperial Era.
Armor Class 14 · Hit Points 110 (20d12-20) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 14 | 9 | 13 | 10 | 7 |
Battle Droid Swarm (Trait). When an ally of the battle droid hits a hostile creature that it can see with a weapon attack, the battle droid can use its reaction to make one weapon attack, with disadvantage, against that creature.
Circuitry (Trait). The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Reactive (Trait). The squad can take one reaction each turn.
Squad (Trait). The squad can occupy another creature's space and vice versa, and can move through openings large enough for a Medium droid. The squad is immune to any power or effect that would alter its form.
Multiattack (Action). The squad makes four blaster rifle attacks, or two blaster rifle attacks if it has half its hit points or fewer.
Blaster Rifle (Action). Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d8+2) energy damage.
Massed Fire (Action). The squad fires en masse at a point within 150 feetEach creature of the squad's choice in a 10-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 36 (8d8) energy damage, or 18 (4d8) energy damage if the squad has half its hit points or fewer. On a successful save, it takes half as much damage.