BX Series, BX-5C
The BX series commando droid was an elite battle droid model made for stealth assignments. Equipped with a stealth field generator, they were perfectly designed for espionage.They had the same operating abilities as B1 battle droids, with the addition of infiltration software. This, along with their humanoid shape, gave them the unique ability to fit into human-sized armor. In addition to this, the droids were capable of modulating their voices to match that of others, though they could not accurately copy their mannerisms or vocabulary, nor respond properly to unexpected situations outside of combatBX-series droid commandos were designed to accomplish tasks that an overwhelming force of droids could not. They were capable of hand-to-hand combat, had greater accuracy than their B1 predecessors.
Armor Class 16 · Hit Points 96 (15d8+30) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 19 | 14 | 15 | 13 | 7 |
Circuitry (Trait). The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Droid Synergy (Trait). Once per turn, the commando droid can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the commando droid that isn't incapacitated.
Multiattack (Action). The supercommando droid makes two weapon attacks.
Blaster Carbine (Action). Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 6 (1d6+3) energy damage.
Techblade (Action). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) kinetic damage.
Stealth Field Generator (Action). The droid becomes invisible. Anything the droid is carrying is invisible as long as it is on the droid. The droid may end the invisibility as a free action. The invisibility ends if the droid attacks.