Hyena-Class Bomber
The Hyena-class bomber, also known simply as the Hyena droid bomber, Hyena Droid or Hyena bomber, was a droid bomber used by the Confederacy of Independent Systems as a heavy ordnance craft during the Clone Wars. The Hyena bomber also was used as a fighter, but only when needed. The Hyena-class bomber is similar in design to the Vulture-class fighter, but has a broader fuselage and two "head" units. Unlike the Vulture Droid, the Hyena bomber's wings separate in the middle while in "walker" mode. The Hyena-class bomber is capable of carrying four proton bombs, six proton torpedoes and six concussion missiles inside the bomb bay beneath the hull. The Hyena bomber also carried two light laser cannons.
Armor Class 14 · Hit Points 168 (16d12+64) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 | 10 | 18 | 13 | 15 | 7 |
Circuitry (Trait). The bomber has disadvantage on saving throws against effects that would deal ion or lightning damage.
Siege Monster (Trait). The bomber deals double damage to objects and structures.
Multiattack (Action). The bomber makes two light laser cannon attacks or two slam attacks.
Slam (Action). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) kinetic damage.
Light Laser Cannons (Action). Ranged Weapon Attack: +0 to hit, range 100/200, one target. Hit: 42 (5d12+10) energy damage.
Concussion Missile (Action). Ranged Weapon Attack: +2 to hit, range 100/200, one target. Hit: 16 (3d10) kinetic damage. Hit or miss, the target and each creature within 15 feet must make a Dexterity saving throw (DC 10), taking 16 (3d10) energy damage on a failed save, or half as much on a successful one.
Proton Torpedo (Action). Ranged Weapon Attack: +2 to hit, range 300/600, one target. Hit: 11 (2d10) kinetic damage. Hit or miss, the target and each creature within 15 feet must make a Dexterity saving throw (DC 10), taking 11 (2d10) energy damage on a failed save, or half as much on a successful one.
Deflector Shield (Reaction). The bomber adds 3 to its AC against one attack that would hit it. To do so, the bomber must see the attacker.