Holocron

Delayed Detonator

Tech power · Level 1
power-typeTechlevel1concentration
Tweaked from 5eYou already know this as 5e Delayed Blast Fireball — It's the delayed-explosion-you-detonate-when-ready playstyle of Delayed Blast Fireball, but scaled down to a 1st-level power with a tiny 5-ft radius and small fire+kinetic damage instead of the huge 7th-level blast.
Plant a detonator that explodes next turn — or sooner via reaction — for 1d8 fire + 1d8 kinetic in a 5-foot radius.
DamageControl
●●breadth · rewarding with terrain read
TargetingArea
Use whenyou can predict where enemies will be standing one round from now
ScalingEach slot level above 1st adds one additional detonator at a separate point.
!Enemies who move away before the explosion take no damage — positioning read is critical.
firekineticarea-denial
Pairs withcontrol powers that pin enemies in place · chokepoints · high tech save DC
PlaystyleBlasterController

Choose a point you can see within range. You launch a detonator at that point, which remains there until the start of your next turn, when it explodes, ending the power. You can also use your reaction at any point during the power's duration to cause the detonator to explode early. When the detonator explodes, each creature within 5 feet of the point must make a Dexterity saving throw. A creature takes 1d8 fire damage and 1d8 kinetic damage on a failed save, or half as much damage on a successful one.

Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, you can launch an additional detonator at another point you can see within range for each slot level above 1st. The detonators all explode simultaneously. A creature in the area of more than one detonator when they explode is only affected once.

Codex
Casting Period
1 action
Range
60 feet
Duration
1 round
Concentration
No