Acid Wind
Tech power · Level 1
power-typeTechlevel1concentration
Tweaked from 5eYou already know this as 5e Thunderwave — It's your Thunderwave — same 1st-level, 15-foot cube, Constitution-save blast that scales with slot level, just dealing acid damage and blinding instead of dealing thunder damage and shoving creatures back (ignore Acid Splash, which only shares the name). ✨
Spray a 15-foot cube with acid: Con save or take 2d4 acid damage and be blinded until end of your next turn.
DamageControl
●●○breadth · short-range cone needed
TargetingArea
Use whenenemies are packed in close range and you want to blind them
ScalingDamage increases by 1d4 for each slot level above 1st.
poisoncontrol-conditionarea-denial
Pairs withallies who exploit blinded enemies · high tech save DC · close-range Tech caster
You produce a breeze full of stinging acid droplets. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d4 acid damage and is blinded until the end of your next turn. On a successful save, the creature takes half as much damage and isn't blinded.
Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.
- Casting Period
- 1 action
- Range
- Self (15-foot cube)
- Duration
- Instantaneous
- Concentration
- No