Holocron

Acid Wind

Tech power · Level 1
power-typeTechlevel1concentration
Tweaked from 5eYou already know this as 5e Thunderwave — It's your Thunderwave — same 1st-level, 15-foot cube, Constitution-save blast that scales with slot level, just dealing acid damage and blinding instead of dealing thunder damage and shoving creatures back (ignore Acid Splash, which only shares the name).
Spray a 15-foot cube with acid: Con save or take 2d4 acid damage and be blinded until end of your next turn.
DamageControl
●●breadth · short-range cone needed
TargetingArea
Use whenenemies are packed in close range and you want to blind them
ScalingDamage increases by 1d4 for each slot level above 1st.
poisoncontrol-conditionarea-denial
Pairs withallies who exploit blinded enemies · high tech save DC · close-range Tech caster
PlaystyleControllerBlaster

You produce a breeze full of stinging acid droplets. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d4 acid damage and is blinded until the end of your next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.

Codex
Casting Period
1 action
Range
Self (15-foot cube)
Duration
Instantaneous
Concentration
No