Irradiate
Tech power · Level 2
power-typeTechlevel2concentrationtrue
New in SW5eBrand-new SW5e trick: a single-target necrotic blast that imposes exhaustion on a failed save and continues pressuring the target until it makes a successful end-of-turn save, which ends the power. The damage scales with higher tech slots.✨
Blast a creature within 120 feet for 3d10 necrotic and one exhaustion level on a failed Con save; half damage, no exhaustion on a success.
DebuffDamage
●●○breadth · exhaustion is brutal
TargetingSingle
Use whenyou need to cripple a high-HP creature with stacking exhaustion
ScalingDamage increases by 1d10 per slot level above 2nd.
!Requires concentration up to 1 minute; the target can shake the exhaustion with a Con save at the end of each turn.
necroticpoisoncontrol-condition
Pairs witha high tech save DC build · powers that stack debuffs · a Biotech Engineer
A surge of radiation washes over a creature within range. The creature must make a Constitution saving throw. On a failed save, the target takes 3d10 necrotic damage and suffers one level of exhaustion, which lasts for the duration. On a successful save, the target takes half as much damage and does not suffer a level of exhaustion. A creature exhausted by this power can make a Constitution saving throw at the end of each of its turns. On a successful save, the power ends.
Overcharge Tech. When you cast this power using a tech slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
- Casting Period
- 1 action
- Range
- 120 feet
- Duration
- up to 1 minute
- Concentration
- Yes