Holocron

Energetic Burst

Tech power · Level 2
power-typeTechlevel2concentration
Tweaked from 5eYou already know this as 5e Enhance Ability (likely) — Like Enhance Ability, it's a 2nd-level touch buff handing out temporary hit points, but instead of advantage on an ability check it gives a flat 10 temp HP plus a Bless-style +1d4 to saving throws while those points last.
Touch a creature to grant 10 temporary hit points plus a 1d4 bonus to all saving throws while those temps last.
DefenseBuff
●●breadth · any combat, any level
TargetingSingle
Use whenbuffing a frontliner before or during a tough fight
Scaling+5 temp HP per slot above 2nd; die size increases to d6/d8/d10 at 4th/6th/8th level.
wardingkinetic
Pairs witha melee frontliner with poor saving throws · a Support Techcaster · high-slot upcast for bigger temps
PlaystyleDefenderSupport

A creature you touch gains 10 temporary hit points. While it has these hit points, the creature can add 1d4 to its saving throws. Any remaining temporary hit points are lost when the power ends.

Overcharge Tech. When you cast this power with a tech slot of 3rd level or higher, the target gains 5 additional temporary hit points for each slot level above 2nd. When you cast this power at 4th level or higher, the die size increases for every two slot levels above 2nd (d6 at 4th level, d8 at 6th level, d10 at 8th level).

Codex
Casting Period
1 action
Range
Touch
Duration
10 minutes
Concentration
No