Holocron

Hold Droid

Tech power · Level 2
power-typeTechlevel2concentrationtrue
Tweaked from 5eYou already know this as 5e Hold Person — It's Hold Person retargeted at droids and constructs—same paralyze-with-repeating-save and scale-to-extra-targets pattern, except the save is Constitution instead of Wisdom.
Paralyze a droid or construct within 60 feet on a failed Con save; it repeats the save each turn to break free.
Control
○○breadth · droid/construct targets only
TargetingSingle
Use whenyou need to lock down a dangerous droid or construct
ScalingTarget one additional droid or construct per slot level above 2nd; targets must be within 30 feet of each other.
!Requires concentration up to 1 minute; only affects droids and constructs.
control-conditionanti-droid
Pairs withdroid-heavy encounters · a high tech save DC build · allies who exploit paralysis for auto-crits
PlaystyleController

You emit a paralyzing dart at a droid or construct that you can see within range. The target must succeed on a Constitution saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the power ends on the target.

Overcharge Tech. When you cast this power using a tech slot of 3rd level or higher, you can target one additional droid or construct for each slot level above 2nd. The targets must be within 30 feet of each other when you target them.

Codex
Casting Period
1 action
Range
60 feet
Duration
up to 1 minute
Concentration
Yes