Holocron

Dark Side Tendrils

Force power · Level 1 · Dark
power-typeForcelevel1alignmentDarkconcentration
New in SW5eBrand-new SW5e trick: a 10-foot necrotic aura around you; creatures in range make a Strength save. Fail = 2d6 necrotic and they can't take reactions until your turn; success = half damage; Force Potency adds 1d6 per slot above 1st.
Dark tendrils deal 2d6 necrotic to every creature within 10 feet; those that fail their Str save also lose reactions until their next turn.
DamageControl
●●breadth · melee range only
TargetingArea
Use whenenemies are swarming you in melee and you want to punish them
ScalingDamage increases by 1d6 for each slot level above 1st.
!A dark-side power — repeated casting carries a corruption cost.
necroticarea-denialcontrol-condition
Pairs withmelee Force casters · Sith builds · powers that draw enemies into melee
PlaystyleBlasterController

Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.

Force Potency. When you cast this power using a power slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Codex
Casting Period
1 action
Range
Self (10-foot radius)
Duration
Instantaneous
Concentration
No