Wound
Force power · Level 1 · Dark
power-typeForcelevel1alignmentDarkconcentration
Tweaked from 5eYou already know this as 5e Inflict Wounds — This is your Inflict Wounds — a 1st-level attack-roll necrotic nuke that scales the same way, but it's ranged instead of melee, hits for 2d8 instead of 3d10, and adds a Con save to also poison the target. ✨
Ranged force attack for 2d8 necrotic; on hit the target Con-saves or is poisoned until end of your next turn.
DamageDebuff
●●○breadth · poison only lasts one round
TargetingSingle
Use whentargeting a low-Constitution enemy you want poisoned before a heavy hitter follows up
ScalingDamage increases by 1d8 per slot above 1st.
!Dark-side power — corruption cost applies; poison lasts only until end of your next turn.
necroticpoison
Pairs withHex · a multi-attack build that exploits poisoned condition · high forcecasting attack bonus
You make a piercing gesture at a creature within range. Make a ranged force attack against the target. On a hit, the target takes 2d8 necrotic damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
- Casting Period
- 1 action
- Range
- 60 feet
- Duration
- Instantaneous
- Concentration
- No