New in SW5eRuin is a HP-threshold, no-damage debuff: when the target is at or below the threshold, crippling pain slows movement and imposes disadvantage on most rolls and non-Con saves. Casting a power requires a Constitution saving throw or it fails; the pain ends on a successful save at the end of its turn.✨
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Afflict a creature with ≤100 HP: speed capped at 10, disadvantage on attacks and checks, and must pass a Con save to cast powers.
Debuff
●○○breadth · 100-HP ceiling required
TargetingSingle
Use whenthe boss has 100 HP or fewer and you want to cripple their every action
ScalingFlat — no higher-slot scaling.
!A dark-side power — repeated casting carries a corruption cost; requires Wound as a prerequisite; completely ineffective if target has more than 100 HP.
necroticcontrol-conditionfear
Pairs withWound (prerequisite) · high force save DC builds · finishing-blow tactics on weakened bosses
You channel the dark side of the Force to desecrate a creature you can see within range, causing waves of intense pain to assail it. If the target has 100 hit points or fewer, it is subject to crippling pain. Otherwise, the power has no effect on it.
While the target is affected by crippling pain, any speed it has can be no higher than 10 feet. The target also has disadvantage on attack rolls, ability checks, and saving throws, other than Constitution saving throws. Finally, if the target tries to cast a power, it must first succeed on a Constitution saving throw, or the casting fails and the power is wasted.
A target suffering this pain can make a Constitution saving throw at the end of each of its turns. On a successful save, the pain ends.