Holocron

Dominate Monster

Force power · Level 8 · Dark
power-typeForcelevel8alignmentDarkconcentrationtrue

⟜ Requires Dominate Mind

Tweaked from 5eYou already know this as 5e Dominate Monster — It's your Dominate Monster, just note the telepathic command link now caps out at 1 mile instead of working anywhere on the same plane.
Charm any non-droid creature (Wis save); command it from up to 1 mile away or use your action for total control for one round.
Control
●●breadth · organic targets only
TargetingSingle
Use whenyou want to turn the most dangerous enemy into a temporary ally
ScalingAt 9th level, duration extends to concentration up to 8 hours.
!A dark-side power — repeated casting carries a corruption cost; concentration up to 1 hour; requires Dominate Mind as a prerequisite; target gets a new save each time it takes damage.
mind-affectingcontrol-conditionpsychic
Pairs withDominate Mind (prerequisite) · high force save DC builds · encounters with powerful beasts or enemy humanoids
PlaystyleController

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the creature is charmed, you have a telepathic link with it as long as you are within 1 mile of it. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the power. If the saving throw succeeds, the power ends. This power has no effect on droids or constructs.

Force Potency. When you cast this power with a 9th-level force slot, the duration is concentration, up to 8 hours.

Codex
Casting Period
1 action
Range
60 feet
Duration
up to 1 hour
Concentration
Yes