Holocron

Dun Moch

Force power · Level 1 · Dark
power-typeForcelevel1alignmentDarkconcentrationtrue
≈ 5e Compelled DuelEssentially 5e Compelled Duel — a taunt that draws a foe to you and forces it to fight you. It locks the target on you, making it harder for it to run or attack anyone else while the effect lasts.
Compel one creature to fight you: it attacks others at disadvantage and must save each time it tries to move 30+ feet away, for 1 minute.
ControlDebuff
○○breadth · ends if you attack others
TargetingSingle
Use whenyou are the tank and need to lock a dangerous enemy onto you
ScalingFlat — no higher-slot scaling.
!Dark-side power with a corruption cost; requires concentration; breaks immediately if you or an ally attacks anyone else — tactical coordination required; no effect on droids or constructs.
mind-affectingcontrol-conditionfear
Pairs withdefender/tank builds · Sith Warrior archetypes · allies who avoid attacking your target
PlaystyleControllerDefender

You attempt to manipulate a creature into fighting you. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your demands. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this power doesn't restrict the target's movement for that turn.

The power ends if you attack any other creature, if you cast a power that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful power on it, or if you end your turn more than 30 feet away from the target. This power has no effect on droids or constructs.

Codex
Casting Period
1 bonus action
Range
30 feet
Duration
up to 1 minute
Concentration
Yes