Holocron

Dun Moch

Force power · Level 1 · Dark
power-typeForcelevel1alignmentDarkconcentrationtrue
≈ 5e Compelled DuelEssentially 5e Compelled Duel — a taunt that draws a foe to you and forces it to fight you. It locks the target on you, making it harder for it to run or attack anyone else while the effect lasts.✨
✨
Compel one creature to fight you: it attacks others at disadvantage and must save each time it tries to move 30+ feet away, for 1 minute.
ControlDebuff
●○○breadth · ends if you attack others
TargetingSingle
Use whenyou are the tank and need to lock a dangerous enemy onto you
ScalingFlat — no higher-slot scaling.
!Dark-side power with a corruption cost; requires concentration; breaks immediately if you or an ally attacks anyone else — tactical coordination required; no effect on droids or constructs.
mind-affectingcontrol-conditionfear
Pairs withdefender/tank builds · Sith Warrior archetypes · allies who avoid attacking your target
PlaystyleControllerDefender✨

You attempt to manipulate a creature into fighting you. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your demands. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this power doesn't restrict the target's movement for that turn.

The power ends if you attack any other creature, if you cast a power that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful power on it, or if you end your turn more than 30 feet away from the target. This power has no effect on droids or constructs.

Codex
Casting Period
1 bonus action
Range
30 feet
Duration
up to 1 minute
Concentration
Yes