Holocron

Fear

Force power · Level 1 · Dark
power-typeForcelevel1alignmentDarkconcentrationtrue
Tweaked from 5eYou already know this as 5e Fear — It's your Fear — Wisdom save or frightened with repeat saves to shake it — but SW5e makes it a single-target hit instead of a 30-ft cone, drops the drop-your-weapon/forced-Dash rider, and gives low-HP targets (≤25) disadvantage while sparing droids and constructs.
Frighten one creature on a failed Wis save for up to 1 minute; creatures at 25 HP or fewer save at disadvantage.
ControlDebuff
●●breadth · concentration, save-ends
TargetingSingle
Use whenyou want to neutralize a single threat and keep pressure on through concentration
ScalingFlat — no higher-slot scaling.
!Dark-side power with a corruption cost; requires concentration; target repeats the save at the end of each of its turns; no effect on droids or constructs.
fearmind-affectingpsychic
Pairs withhigh force save DC · Dun Moch for taunt combos · Dark-side Consular builds
PlaystyleController

You awaken the sense of mortality in one creature you can see within range. The target must succeed on a Wisdom saving throw or become frightened for the duration. A target with 25 hit points or fewer makes the saving throw with disadvantage. A frightened creature can repeat this save at the end of each of its turns, ending this effect on a success. This power has no effect on constructs or droids.

Codex
Casting Period
1 action
Range
60 feet
Duration
up to 1 minute
Concentration
Yes