Threatening
Feat
sourcePHB
New in SW5eBrand-new SW5e trick: you gain +1 Charisma and proficiency in Intimidation (or Expertise if you already have it). When you Attack, you may replace one attack with a Charisma (Intimidation) contest against a humanoid within 30 feet that can see and hear you; success frightens them until the end of your next turn, while a failed check prevents them from being frightened by you for 1 hour.✨
Gain Intimidation proficiency or expertise, and replace one Attack action attack to attempt to frighten a humanoid until your next turn.
SocialCombatHalf-feat · +1 Charisma
●○○value · costs attack, humanoid-only, lockout
Best fora Charisma-based martial character who wants to control nearby enemies with fear
Skip ifyour Charisma is low or your targets are frequently non-humanoid
!The frighten attempt costs one of your attacks and is contested by Wisdom (Insight); it fails and locks out reuse for 1 hour on a failed check.
facemelee-bruiser
social-faceskill-masterydefense
Pairs withhigh-Charisma melee fighter · Intimidation-stacking face · frightened-condition synergies
You become fearsome to others, gaining the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You gain proficiency in the Intimidation skill. If you are already proficient in it, you instead gain expertise in it.
- When you take the Attack action, you can replace one attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.