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Proficiently Equipped

Starships of the Galaxy · Using Ability Scores

Ships can be proficiently equipped for particular tasks, allowing her crew to add their proficiency bonus to the roll or save, as long as the crewmember has at least one deployment rank. Enemy ships also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability checks, saving throws, and attack rolls.

Your proficiency equipped bonus can't be added to a single die roll or other number more than once. For example, if two different rules say you can add your proficiency bonus to a Wisdom saving throw, you nevertheless add the bonus only once when you make the save.

Occasionally, your proficiency bonus might be multiplied or divided (doubled or halved, for example) before you apply it. If a circumstance suggests that your proficiency bonus applies more than once to the same roll, you still add it only once and multiply or divide it only once.

By the same token, if a feature or effect allows you to multiply your proficiency bonus when making an ability check that wouldn't normally benefit from your proficiency bonus, you still don't add the bonus to the check. For that check your proficiency bonus is 0, given the fact that multiplying 0 by any number is still 0. For instance, if you are not proficiently equipped in the Data skill, you gain no benefit from a feature that lets you double your proficiency bonus when you make Intelligence (Data) checks.

In general, you don't multiply your proficiency bonus for attack rolls or saving throws. If a feature or effect allows you to do so, these same rules apply.

Expertly Equipped

Certain features, such as Active Camouflage or a Boarding Harpoon, let your ship double its proficiency bonus with a given skill or modification, granting your ship the status of expertly equipped in that skill or modification. As usual, you can only gain expertly equipped status in a skill or modification once.

Proficiently Equipping a Ship
Skill Modification(s) that Proficiently Equip Modification(s) that Expertly Equip Skill Description
Str
Boost Cryogenic Capacitor, Mk I Cryogenic Capacitor, Mk II push your ship to or beyond its limits
Ram Hardened Prow Boarding Harpoon slam into an object to deal damage.
Dex
Hide Sensor Dampener; Stealth Device Sensor Dampener; Stealth Device; Stealth Device, Active Camouflage allows the ship to remain undetected
Maneuvering (Piloting proficiency) (Piloting expertise) perform tricky maneuvers
Con
Patch Damage Control System Automated Protocols attempt to regain hull points
Regulation Power Converter, Mk I Power Converter, Mk II pushed a ship beyond its natural limits
Int
Astrogation Navcomputer Navcomputer, Mark II calculate hyperspace jumps
Data Comms Package, Mk I Comms Package, Mk II access data banks or process data
Probe Scanner, Premium Scanner, Prototype focused sensing and probing
Wis
Scan Scanner, Mk I Scanner, Mk II notice and locate the presence of objects
Cha
Impress Impressive Interior; Impressive Exterior Impressive Interior; Impressive Exterior a general measurement of your ship's beauty and soundness
Interfere Comms Suppressor, Mk I Comms Suppressor, Mk II interfere with another ship's systems
Menace Threatening Design Threatening Hardware threaten via ship's appearance or abilities
Swindle Disguised Features; Secondary Transponder Code Disguised Features; Secondary Transponder Code pass your ship off as something it's not