Holocron

Calm Emotions

Force power · Level 2 · Light
power-typeForcelevel2alignmentLightconcentrationtrue

⟜ Requires Sense Emotion

Same as 5eYou already know this as 5e Calm Emotions — This is your Calm Emotions, lifted essentially verbatim—same 20-ft sphere, Charisma save you can choose to fail, and the suppress-charm/frighten-or-force-indifference effects.
Suppress charm/fear effects or make hostile humanoids indifferent in a 20-foot sphere — choose effect per target on a failed Cha save.
ControlUtility
○○breadth · social/de-escalation niche only
TargetingArea
Use whende-escalating a crowd, ending a fear effect, or turning hostiles neutral before negotiation
ScalingFlat — no higher-slot scaling.
!Concentration; requires Sense Emotion as prerequisite; indifference ends if targets are harmed.
mind-affectingcontrol-conditionpsychic
Pairs withSense Emotion · Coerce Mind · a social-encounter focused build
PlaystyleController

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

  • You can suppress any effect causing a target to be charmed or frightened. When this power ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
  • You can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a power or if it witnesses any of its friends being harmed.

When the power ends, the creature becomes hostile again, unless the GM rules otherwise.

Codex
Casting Period
1 action
Range
60 feet
Duration
up to 1 minute
Concentration
Yes