Holocron

Force Blind/Deafen

Force power · Level 2 · Light
power-typeForcelevel2alignmentLightconcentration
Same as 5eYou already know this as 5e Blindness/Deafness — This is just Blindness/Deafness reskinned as a Force power — same Con save, same blind-or-deafen choice, same end-of-turn saves and upcast-for-extra-targets.
Force one creature to save or become blinded or deafened for up to a minute, with a repeated save each turn.
ControlDebuff
●●breadth · save-ends limits duration
TargetingSingle
Use whenenemy relies on sight or sound and needs hampered now
ScalingTarget one additional creature per slot level above 2nd.
!No concentration, but target gets a Constitution save each turn to end it early.
control-conditionmind-affecting
Pairs witha team that exploits blinded condition · high force save DC · Sage archetype
PlaystyleController

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the power ends.

Force Potency. When you cast this power using a force slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Codex
Casting Period
1 action
Range
30 feet
Duration
1 minute
Concentration
No