Holocron

Force Blinding

Force power · Level 1 · Light
power-typeForcelevel1alignmentLightconcentration
Same as 5eYou already know this as 5e Color Spray — This is Color Spray with a Star Wars coat of paint — same 6d10 hit-point pool, same 15-foot cone, same lowest-HP-first blinding, mechanically unchanged.
Roll 6d10 for an HP budget; blind creatures in a 15-foot cone in ascending HP order until the budget is spent.
ControlDebuff
●●breadth · HP ceiling limits strong targets
TargetingArea
Use whenmultiple enemies funnel into a cone and you want to debilitate the weakest ones
ScalingEach slot level above 1st adds 2d10 to the HP budget.
!Only lasts 1 round; no effect on creatures that are already unconscious or cannot see.
control-conditionenergyarea-denial
Pairs withLight-side Consular · follow-up area damage powers · allies who can exploit blinded condition
PlaystyleController

You use the Force to emit a blinding flash of light from your hand. Roll 6d10, the total is how many hit points of creatures this power can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Starting with the creature that has the lowest current hit points, each creature affected by this power is blinded until the power ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for the creature to be affected.

Force Potency. When you cast this power using a force slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

Codex
Casting Period
1 action
Range
Self (15-foot cone)
Duration
1 round
Concentration
No