Holocron

Force Enlightenment

Force power · Level 2 · Light
power-typeForcelevel2alignmentLightconcentrationtrue

⟜ Requires Guidance

Same as 5eYou already know this as 5e Enhance Ability — This is Enhance Ability with Force-flavored names — same six options, same advantage-on-checks, same temp HP and carrying-capacity perks, nothing to relearn.
Touch a creature to grant it advantage on checks for one chosen ability score for up to an hour, with extra benefits per stat.
Buff
●●breadth · no effect on droids
TargetingSingle
Use whenally needs advantage on a specific ability score's checks
ScalingTarget one additional creature per slot level above 2nd.
!Concentration; requires prerequisite Guidance; has no effect on droids or constructs.
mind-affectingwarding
Pairs withGuidance · a skill-focused party member · social or exploration pillars

You touch a creature and enhance it with the Force. Choose one of the following effects; the target gains that effect until the power ends.

  • Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
  • Dexterity. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
  • Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the power ends.
  • Cunning. The target has advantage on Intelligence checks.
  • Wisdom. The target has advantage on Wisdom checks.
  • Splendor. The target has advantage on Charisma checks.

This power has no effect on droids or constructs.

Force Potency. When you cast this power using a force slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Codex
Casting Period
1 action
Range
Touch
Duration
up to 1 hour
Concentration
Yes