Holocron

Cloud Mind

Force power · Level 1 · Light
power-typeForcelevel1alignmentLightconcentration
Same as 5eYou already know this as 5e Sleep — This is just 5e Sleep with a new name—roll 5d8 and drop the lowest-HP creatures within 20 feet unconscious, same wake conditions and all.
Roll 5d8 to determine total HP budget; put creatures in a 20-foot radius to sleep in ascending HP order until the budget runs out.
Control
●●breadth · HP ceiling limits strong targets
TargetingArea
Use whenmultiple weak-to-moderate enemies cluster and you want them neutralized
ScalingEach slot level above 1st adds 2d8 to the HP budget.
!Has no effect on droids or constructs; sleeping targets wake instantly if damaged or roused.
mind-affectingcontrol-conditionpsychic
Pairs withhigh force save DC · crowd-control support builds · Light-side Consular
PlaystyleController

Roll 5d8; the total is how many hit points of creatures this power can affect. Creatures within 20 feet of a point you choose are affected in order of their current hit points.

Starting with the creature that has the lowest current hit points, each creature affected by this power falls unconscious. If the power ends, the sleeper takes damage, or someone uses an action wake the sleeper, they will be awoken.

Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

This power has no effect on droids or constructs.

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can roll an additional 2d8 for each slot level above 1st.

Codex
Casting Period
1 action
Range
90 feet
Duration
1 minute
Concentration
No