Sanctuary
Force power · Level 1 · Light
power-typeForcelevel1alignmentLightconcentration
Tweaked from 5eYou already know this as 5e Sanctuary — It's exactly your 5e Sanctuary, with the small addition that a generic 'hostile action' (not just an attack or harmful power) both triggers the enemy's save and ends the ward if you do it. ✨
Ward a creature so attackers must pass a Wisdom save before targeting it; ward ends the moment the protected creature acts offensively.
Defense
●○○breadth · breaks on any hostile action
TargetingSingle
Use whenprotecting a downed or non-combat ally from incoming attacks
ScalingFlat — no higher-slot scaling.
!The ward ends immediately if the protected creature attacks, casts a harmful power, or takes any hostile action — unusable on a PC who wants to fight.
wardingmind-affecting
Pairs withHeroism · a healer who needs a round of protection · support build
Until the power ends, any creature who targets the warded creature with an attack, a harmful power, or a hostile action must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or power. This power doesn't protect the warded creature from area effects.
If the warded creature makes an attack, casts a power that affects an enemy creature, or takes a hostile action this power ends.
- Casting Period
- 1 bonus action
- Range
- 30 feet
- Duration
- 1 minute
- Concentration
- No