Holocron

Beast Trick

Force power · Level 1 · Light
power-typeForcelevel1alignmentLightconcentration
Same as 5eYou already know this as 5e Animal Friendship — This is just Animal Friendship reskinned as a Force power—same Intelligence-4 cutoff, Wisdom save to charm, and it breaks if you harm the beast.
Charm a beast with Intelligence 3 or lower for 24 hours on a failed Wis save; the charm ends if you or your allies harm it.
Control
○○breadth · beasts only, Int ≤3
TargetingSingle
Use whenyou need to bypass or befriend an animal guard or wild creature
ScalingEach slot level above 1st charms one additional beast.
!Fails outright on any beast with Intelligence 4 or higher; harmful actions from allies break the effect.
mind-affectingcontrol-condition
Pairs withwilderness or outdoor campaigns · scouts dealing with creature encounters · Light-side Consulars
PlaystyleController

This power lets you distract a beast. Choose a beast that you can see within range. If the beast's Intelligence is 4 or higher, the power fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the power's duration. If you or one of your companions harms the target, the power ends.

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

Codex
Casting Period
1 action
Range
30 feet
Duration
24 hours
Concentration
No