Holocron

Jawa Shaman

Small humanoid · CR 2
sizeSmallcr2
A force-touched Jawa healer who buffs and mends its clan while cowering to set up the pack's attacks.
Leader
How to run itHang back healing and casting heroism on allies, use Grovel/Cower/Beg to hand the pack advantage on a target, and Nimble-Escape away from melee each turn.

Armor Class 12 · Hit Points 27 (6d6+6) · Speed 30 ft.

STR DEX CON INT WIS CHA
10 14 12 10 14 8

Nimble Escape (Trait). Hide action as a bonus action on each of its turns. The jawa can take the Disengage or

Forcecasting (Trait). forcecasting ability is Wisdom (save DC 12, +4 to hit with power attacks). The jawa has 18 force points and knows the following powers: At will: affect mind, give life, spare the dying 1st level: beast trick, heal, heroism 2nd level: restoration, stun The jawa is a 4th-level forcecaster. Its

Vibrostaff (Action). one target. Hit 5 (2d4) kinetic damage. Melee Weapon Attack: +2 to hit, reach 5 ft.,

Grovel, Cower, and Beg (Action). The jawa cowers pathetically to distract nearby foes. Until the end of its next turn, its allies gain advantage on attack rolls against any target within 10 feet of the jawa.