Holocron

Vornskr

Small beast · CR 1
sizeSmallcr1
Vornskr
A Force-tracking predator that hunts Jedi by sense, knocking quarry prone with a bite and paralyzing it with a venomous whip-tail.
Skirmisher
How to run itHunt Force-users it can sense from a mile off; bite to knock prone, then land the tail's poison to paralyze, and isolate the downed target from the group.

Armor Class 12 · Hit Points 14 (4d6) · Speed 40 ft.

STR DEX CON INT WIS CHA
13 15 10 3 15 7

Force Tracking (Trait). The vornskr can sense the presence of force creatures and objects up to 1 mile away. It knows the general direction they're in but not their exact locations.

Keen Smell (Trait). The vornskr has advantage on Wisdom (Perception) checks that rely on smell.

Bite (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) kinetic damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Tail (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) kinetic damage plus 7 (2d6) poison damage. If the target is a creature it must also make DC 13 Constitution saving throw. On a failure, a creature is paralyzed for 1 minute. The creature can repeat this saving throw at end of each of its turns, ending the effect on itself.