Massiff
Small beast · CR 1
sizeSmallcr1

A keen-nosed guard-beast that bites hard and punishes anything foolish enough to grapple its spiked hide.
Skirmisher
How to run itSic it on a single target for its heavy bite; rely on Spiked Hide to bleed grapplers, and use its keen senses to sniff out hidden PCs before they close.
Armor Class 15 · Hit Points 18 (4d6 + 4) · Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 14 | 12 | 3 | 12 | 7 |
Keen Hearing and Smell (Trait). The massiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Spiked Hide (Trait). Any creature that grapples the massif takes 3 (1d6) kinetic damage at the end of its turn.
Bite (Action). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) kinetic damage.