Holocron

Dominate Mind

Force power · Level 5 · Dark
power-typeForcelevel5alignmentDarkconcentrationtrue

⟜ Requires Dominate Beast

Tweaked from 5eYou already know this as 5e Dominate Person — It's Dominate Person almost verbatim — beguile a humanoid with a Wisdom save and issue telepathic commands — just rebranded as a level-5 Dark Force power with the telepathic leash capped at 1 mile instead of same-plane.
Charm a humanoid for up to 1 minute with telepathic command; use your action for total control, but damage lets it retry the Wis save.
Control
●●breadth · dark-side, humanoids only
TargetingSingle
Use whenyou need to take command of an enemy humanoid and turn it on its allies
ScalingDuration extends to 10 minutes at 6th level, 1 hour at 7th, and 8 hours at 8th level or higher.
!Dark-side power — corruption cost applies; requires concentration and Dominate Beast prerequisite; any damage to the target allows a new saving throw to break free.
mind-affectingcontrol-conditionpsychic
Pairs withDominate Beast · high Wisdom save DC · Dark-side Force controller
PlaystyleController

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed, you have a telepathic link with it as long as you are within 1 mile of it. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the power. If the saving throw succeeds, the power ends.

Force Potency. When you cast this power using a 6th-level force slot, the duration is 10 minutes. When you use a 7th-level force slot, the duration is 1 hour. When you use a force slot of 8th level or higher, the duration is 8 hours.

Codex
Casting Period
1 action
Range
60 feet
Duration
up to 1 minute
Concentration
Yes