Rage
Force power · Level 6 · Dark
power-typeForcelevel6alignmentDarkconcentrationtrue
New in SW5eNovel: A new SW5e trick—Force-powered berserker buff. While active you gain 50 temp HP, proficiency with armor, lightweapons, and vibroweapons; you can Attack twice, and your hits deal +2d12 force damage; you can’t cast Force powers until it ends.✨
Gain 50 temp HP, weapon attack advantage, +2d12 force per hit, and a bonus Attack action — but you cannot cast powers while raging.
BuffDamage
●●○breadth · melee-build required
TargetingSelf
Use whenyou need to wade into melee as a pure combatant for a tough fight
ScalingFlat — no higher-slot scaling.
!A dark-side power — repeated casting carries a corruption cost; concentration up to 10 minutes; blocks all power casting while active; on expiry must pass DC 15 Con save or gain a level of exhaustion.
kineticfearwarding
Pairs withmelee-focused Force users (Marauder) · high-Constitution builds · Guardian or Berserker archetypes
You endow yourself with endurance and martial prowess fueled by the Force. Until the power ends, you can't cast powers, and you gain the following benefits:
- You gain 50 temporary hit points. If any of these remain when the power ends, they are lost.
- You have advantage on attack rolls that you make with lightweapons and vibroweapons.
- When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
- You have proficiency with all armor, lightweapons, and vibroweapons.
- You have proficiency in Strength and Constitution saving throws.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
Immediately after the power ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
- Casting Period
- 1 action
- Range
- Self
- Duration
- up to 10 minutes
- Concentration
- Yes