Holocron

Rage

Force power · Level 6 · Dark
power-typeForcelevel6alignmentDarkconcentrationtrue
New in SW5eNovel: A new SW5e trick—Force-powered berserker buff. While active you gain 50 temp HP, proficiency with armor, lightweapons, and vibroweapons; you can Attack twice, and your hits deal +2d12 force damage; you can’t cast Force powers until it ends.
Gain 50 temp HP, weapon attack advantage, +2d12 force per hit, and a bonus Attack action — but you cannot cast powers while raging.
BuffDamage
●●breadth · melee-build required
TargetingSelf
Use whenyou need to wade into melee as a pure combatant for a tough fight
ScalingFlat — no higher-slot scaling.
!A dark-side power — repeated casting carries a corruption cost; concentration up to 10 minutes; blocks all power casting while active; on expiry must pass DC 15 Con save or gain a level of exhaustion.
kineticfearwarding
Pairs withmelee-focused Force users (Marauder) · high-Constitution builds · Guardian or Berserker archetypes
PlaystyleStrikerDefender

You endow yourself with endurance and martial prowess fueled by the Force. Until the power ends, you can't cast powers, and you gain the following benefits:

  • You gain 50 temporary hit points. If any of these remain when the power ends, they are lost.
  • You have advantage on attack rolls that you make with lightweapons and vibroweapons.
  • When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
  • You have proficiency with all armor, lightweapons, and vibroweapons.
  • You have proficiency in Strength and Constitution saving throws.
  • You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.

Immediately after the power ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.

Codex
Casting Period
1 action
Range
Self
Duration
up to 10 minutes
Concentration
Yes