Holocron

Crush

Force power · Level 6 · Dark
power-typeForcelevel6alignmentDarkconcentration

⟜ Requires Choke

New in SW5eThink of Crush as a target force-nuke: a Con save yields heavy damage and a brief paralysis; on a failure they're paralyzed, on a success they're not. While paralyzed, you can use a bonus action to nudge them a distance.
Deal 10d8 force (Con save half) and paralyze one target until end of your next turn; bonus action to slide the paralyzed target 10 feet.
DamageControl
●●breadth · single target, high slot cost
TargetingSingle
Use whenyou want massive burst damage plus a brief lockdown on one enemy
ScalingDamage increases by 1d8 per slot level above 6th.
!A dark-side power — repeated casting carries a corruption cost; requires Choke as a prerequisite.
kineticcontrol-conditiontelekinesis
Pairs withChoke (prerequisite) · allies who exploit paralysis for auto-crits · high force save DC builds
PlaystyleControllerStriker

You make a crushing gesture at a creature within range. The target must make a Constitution saving throw. On a failed save target takes 10d8 force damage and is paralyzed until the end of your next turn. On a successful save, the target takes half as much damage and is not paralyzed.

You can use a bonus action while the target is paralyzed to move the target up to 10 feet in any direction.

Force Potency. When you cast this power using a force slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.

Codex
Casting Period
1 action
Range
60 feet
Duration
Instantaneous
Concentration
No