Choke
Force power · Level 3 · Dark
power-typeForcelevel3alignmentDarkconcentration
New in SW5eNovel: a brand-new SW5e trick: Force power requiring a Constitution save. On a failed save it deals damage and restrains; you can drag the restrained target up to 5 feet as a bonus action, and damage scales with slot level.✨
Deal 5d8 force damage on a Con save; a failure restrains the target until end of your next turn, and you can bonus-action move it 5 feet.
ControlDamage
●●○breadth · no concentration, instant payoff
TargetingSingle
Use whenyou need to lock down a single dangerous melee threat right now
ScalingDamage increases by 1d8 per slot above 3rd.
!Dark-side power — repeated casting carries a corruption cost; the restrain lasts only until end of your next turn.
telekinesiscontrol-conditionkinetic
Pairs withForce casters who follow up with attacks · allies who exploit restrained targets · high forcecasting save DC
You make a constricting gesture at a creature within range. The target must make a Constitution saving throw. On a failed save target takes 5d8 force damage and is restrained until the end of your next turn. On a successful save, the target takes half as much damage and is not restrained.
You can use a bonus action while the target is restrained to move the target up to 5 feet in any direction.
Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
- Casting Period
- 1 action
- Range
- 60 feet
- Duration
- Instantaneous
- Concentration
- No